Wednesday, 25 February 2009

UV

after discussions with Jared and Yaniv and my notes at hand, i've been giving UVing a go using Yaniv's recommended method of selecting faces and creating UVs via camera...it seems to be a careful process of not forgetting faces and stitching together.

IMAGES!
Dunga-ranga-rees. I thought i would start myself off with the biggest shape. I hope from my method to have as few a creases from the layout of the UVs. You can see here im in the mid of arranging the UVs into place to recreate the shape.
Adding in a few extra faces...think were about ready to sew together
Maya then crashed so I lost all this work...helpful NOT! 

Start again...

I tried a smaller section this time to see if the method i was using worked...i created a cylindrical map around the legs and imported the UVs into the texture editor..i then took these over to photoshop, applied the appropriate colour and err....not successful....had white spaces showing.

As ive never done texturing before, i have to admit i dont understand the full process...the reasons WHY you do things...im not sure what size these should match up to so after not getting very far with it, have decided to go seek help from Jamie tomorrow at college and see whats the best route to take. Im still hoping to have the texturing complete by the weekend so i then can move onto the blend shapes. 

Unwrapping of the hair?!?!
Dungarees texture sample...painted by a 4yr old :P
UV snap shot 


New dunagrees test by plannar mapping each of the sides then sewing the edges together...i was following a tutorial by highend but i think its more a technique for faces. 
Relaxing the UVs...interesting....?!
mmm yeah im not really sure whats right etc here...think i'll go find Jamie tomorrow.

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