Tuesday, 24 February 2009

bits and bobs

its been an odd day today...

had a discussion with Jared about my progress...or....lack of...well no not lack of, rather slowing down, confusion opinions etc. He also went through a bit of texturing with me as i've never done it before so its like stepping into a canoe without a paddle (im sure thats a phrase) I found the talk very useful and the methods he suggested but I then did ask Yaniv to show me how to complete these as its one thing to talk a load of information at me and another to show me, get me to have a go...Yaniv's very good at teaching so thank you :)

Another problem i have been having with the model was the strange triangle appearing on Poca's head...this was down to an accidental face being deleted but i really couldn't see why adding a new one would make it stick out like a sore thumb. Jared suggested it could be a few faces clashing with one another. However it wasn't and after deleting and remaking the face we were unable to merge the verts...pain...we (me and grigglesface) tried my maya file on his computer...success the verts merged and with a little help from Simon the triangle had disappeared via normals > set normal angle and using the default settings. I have gone back and tried this on my version of maya but it doesn't work so Im now convinced there is issue with my version of the software....i shall seek out a new one over easter. 

I then asked the Ross-man some rigging issues about spline handles etc...another beautiful masterpiece drawing stays stashed in my notebook for safe keeping. I was originally considering spline handles for Poca's pig tails but Dave suggested simply using a jiggle deformer which would acheive the desired look for some nice secondary animation. 

So this is a general blog to thank all those who helped me today and continue to help me 
CHHHHEEERRRS GUUUUUYS :D


Some pics to show the resolved problemo:
ok...it doesnt look very obvious does it...but it is...its very annoying and shows up if rendered! therefore PAIN!
The new hair resolved thanks to the help of grigbear and simon through the use of normals > set normal angle. Cheers lads!

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