Tuesday, 3 February 2009

i wanna go play...i wanna go play

college is closed today and yesterday due to the snow...and at the age of 20 im not too old to want to go have a snowball fight and make a snowman. I had to work in the freezing conditions sunday (funny how rugby nuts wont cancel their precious sport isnt it...freaks)
HOWEVER
maya stood there...its arms folded...its face disapproving and pointing at its screen to the incomplete model displayed. 
back to work
*sigh*
if only there was some way of harnessing snowmen to take over the work load...

so how is the modeling going? well suffice to say that by yesterday i was back up to speed with what i'd acheived saturday...o you started again? yeeees because the model was having some weird deformations in the connecting pants when applying smooth to the geometry. why was this? well i have to say i have no idea, i thought this would be the correct way to model as we were taught it by Dan Dalli but looks like i had to go a different route by extruding all geometry from the same shape and shaping the vertices from that. sunday i had to work in the cold then.  Tuesday...as in today, i continued reshaping the geometry and testing smoothes (mainly the hands and feet). Parts of my model sheet were drawn inaccurately such as not having straight and indeed waaaaaay too long arms. Also, her body was to fat and too wide as i discovered when mirroring the geometry. Model sheets aren't my favourite task as i find my design looks so...naff....i think changes always occur when transferring from 2 to 3d. I have begun modelling the face in nurbs in order to get the smooth shapes for successful blend shape. Never completed this task ever before so its another learning...path...curve...lesson. 

and now....pictorial evidence of the work:

first attempt...you can see the weird crunching going on with the pants...i tried a few smooths as well as adding more edges etc and nothing seemed to sort the issue.
start again...seems a pain, but much quicker to get up to speed. Instead of creating a separate area for the pants connecting the leg and torso geometry, I have extruded out the geometry as required then tweaked the vertices into place afterwards. I used the old model as a template

Basic model with stumps for hands!


Here's the model once smoothed....yes still only half but the other side will be mirrored. I have changed the designs width a little from the model sheet as she became a bit of a bolder once translated into 3d!  
Im pleased with the look of the dungarees and the shirt but more needs to be shown with the t-shirt collar as well as the transition between the shoes and the legs. NB://the dungarees turn-ups may need placing higher as they may interfere with the knee joint in the rig.

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