and now the weather...scattered showers will commence with a light south westerly breeze
ENOUGH
so wanna see? bet you do...o go on then you've twisted my arm you scamps.
Pictorials
o lord..she looks like she was beaten with an ugly stick doesnt she?! well this is the basic head geometry stictched together...you can see i split the head into an eye panel, mouth and nose panel and connected it to the back of the head i had previously...breaking up the modelling seems to be a good working method for me.
miss pocahontus...the face still has some hard edges going on but my soften edge tool has gone to pot currently so this image will have to do for now. Im very pleased with how its looking and that i've finished! nooooooo waayyyyyyy! Its taken much longer than anticipated but hopefully getting a good model down will mean less problems for the next series of jobs. I think if i had worked in a group i would have been pushed into completing this stage earlier where as i was a bit more free to take my time over things...not always the best way! I wouldnt say this was out right wallace and gromit copy in terms of its style...i think i've taken essences from different areas of my research such as aardman, coraline and tim burton. However i've made it my own :)
once smoothed :)
ok next on the list of tasks to complete- Texturing - never done...ever! haha! I've had a lot explained to me though and taken notes so i guess its all in the practise.
- Blend Shapes - i've touched on this mildly before never in so much detail. I've completed my blend shape drawings so i know which expressions i wish to include for my model. (i would like these 2 sections complete by this week)
- Rigging - actually quite confident about this...i've drawn out my proposed rig and plotted my EP curves ready to go. (couple days)
- Skinning - never painted weights so this should be fun! (3 days)
- Animating - As time is running out, i wont be able to complete the short i originally thumbnailed. Instead i will complete a walk cycle/ demonstration of the rigs capabilities. (whatever time there is left)
- Lighting/Rendering - from my previous research i know the setting i need to apply to my scene so it hopefully shouldnt take too long. Since the final piece will be a short walk cycle im guessing it shouldnt take too long to render either...spesh with the help of the old render farm.
so not much then...lets go go go!!!






























